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"Investing in Their Future at Ariel Community School" posted by ~Ray
Posted on 2008-11-23 12:19:02

wrote an interesting post today onHere’s a quick excerptJohn Rogers has made a commitment as a partner to students at the Ariel Community Academy (ACA) a one-of-a-ckind public elementary school on the South Side of Chicago. He encourages experimenting with financial literacy in elementary … Read the rest of this great post





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"Investing in Their Future at Ariel Community School" posted by ~Ray
Posted on 2008-11-23 12:19:02

wrote an interesting post today onHere’s a quick excerptJohn Rogers has made a commitment as a partner to students at the Ariel Community Academy (ACA) a one-of-a-ckind public elementary school on the South Side of Chicago. He encourages experimenting with financial literacy in elementary … Read the rest of this great post





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Related article:
http://www.gearfire.com/?p=25065

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"Investing in Their Future at Ariel Community School" posted by ~Ray
Posted on 2008-11-23 12:19:01

wrote an interesting post today onHere’s a quick excerptJohn Rogers has made a commitment as a partner to students at the Ariel Community Academy (ACA) a one-of-a-ckind public elementary school on the South Side of Chicago. He encourages experimenting with financial literacy in elementary … Read the rest of this great post





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http://www.gearfire.com/?p=25065

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"Investing in Their Future at Ariel Community School" posted by ~Ray
Posted on 2008-11-23 12:18:36

wrote an interesting post today onHere’s a quick excerptJohn Rogers has made a commitment as a partner to students at the Ariel Community Academy (ACA) a one-of-a-ckind public elementary school on the South Side of Chicago. He encourages experimenting with financial literacy in elementary … Read the rest of this great post





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Related article:
http://www.gearfire.com/?p=25065

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"Impossible thing #4: Funding community enterprises like Blender ..." posted by ~Ray
Posted on 2008-10-05 02:26:15

The bazaar development model turns out to be amazingly versatile: it seems that most software even things you wouldn’t evaluate would be feasible can be developed using such an approach. But there has to be some working core software before the community will have enough interest to contribute to a project and there are some projects where that is really too much work for one person to do. One such area is sophisticated 3D graphics applications like Blender (and also Computer Aided Design applications desire BRL-CAD). Such projects typically be some sort of seed project in a “cathedral” mode in order to get started. Other projects such as creative endeavors are simply not going to be as successful in the committee atmosphere of a community-driven project. In such cases there’s a need to simply accumulate capital and populate for their work. But surely this is impractical for a loosely-bound group desire the remove culture community? Let’s be for some counter-examples. A number of large-scale projects in the free software world—such as Mozilla. Zope. OpenOffice org and Blender—started out as fairly standard commercial/proprietary development projects. During their incubation arrange the simplicity and coordinate of a commercial environment with capital investment and salaried programmers made their development fairly straightforward. It was only after these programs had released operational software that their supporting companies made the decision to go to free software distribution. Most of them did this as part of a successful business plan and their mother companies continued on in a “give and services” business model that continues into the present. But Blender was sadly a little different. In 2002 its authoring affiliate. “Not a Number” (which provided services based on the Blender application) folded. In the proceedings the stockholders (who owned the copyright) agreed that they would let Blender be released under a free license if they were given a fixed payoff of €100,000 to cover the affiliate’s remaining debts.[1] This was feasible because at that time. Blender was already “freeware”—that is an application you could freely download though no obtain label was provided. So there were already many people using it. As a result the Blender Foundation was created and started taking donations. In just Since the best way to improve software like Blender is to use it in actual production projects driving the development affect by the demonstrated needs of users the Blender Foundation reasoned that the best way to promote and improve Blender was to make movies with it. Thus started the Orange Movie Project. With a projected budget of €120,000 no compose and no definite story idea but with a talented group of animators the Blender Foundation proposed to pre-sell DVDs of the finished movie—which they would finish in about eight months. Everything the project produced would be released under a free license (the Creative Commons Attribution license). Then when 1000 DVDs had been sold (raising about €35,000 of seed money) the project would go away work. The animators were not paid top dollar but they did have stipends computers and plenty of creative space. They brainstormed designed characters wrote a script developed Blender models new tools for animating them and ultimately created an 11 minute film called “Elephants Dream”.[2] The movie “Elephants Dream” itself is in some ways a mixed bag. It’s clearly not the greatest work of fiction ever animated but it does have creative merit. The characters are engaging and the environment is fascinating. The story is artistic to the point of incomprehensibility but there is a point lying underneath about the nature of sharing artistic works and the imagination. More importantly when you bought a DVD of “Elephants Dream” you weren’t just buying an 11 minute movie. You were buying approximately seven gigabytes of production files It is clear though that the real star of the show is Blender and the models that the Orange Project was able to create. More importantly when you bought a DVD of “Elephants Dream” you weren’t just buying an 11 minute movie. You were buying approximately seven gigabytes of production files: models textures python scripts for Blender screenplays translations animatics and (with the exception of the cast and crew!) everything you could possibly need to produce a derivative work from “Elephants Dream” (and I mean derivatives not “mix-ups”). The movie “Elephants Dream” can be thought of as just a “demo” a reference implementation of what can be done with the tools and artistic resources contained on the DVD. Legally of cover all of that is enabled by the Creative Commons Attribution license: as long as you credit the people on the Orange Movie Project for their work you can use it all to make your own derivative works. Since the Orange Project was so stunningly successful both in terms of the popularity of the movie produced and in the improvements to Blender that it facilitated the Blender Foundation has moved on to make a back up enter. The new project continues the fruity theme with the name “” and will feature cute fluffy animals instead of the crusty characters of “Elephants Dream” (perhaps they are aiming for a more populist appeal this time around?). The new film will be released in April 2008 and is to be called “Big Buck Bunny”. DVD pre-sales are continuing (it’s too late to get your label in the credits regrettably) and the project team is working hard to meet that deadline. It is true however that the scale is still much smaller than the support the community can raise in “in kind” donations of time and effort. To illustrate this and also to give some perspective to the project. I’ve created a logarithmic plot of the relative monetary and monetary-equivalent investments represented by several projects in Figure 5. In this chart. I’ve collected a number of different kinds of valuations. The free software projects are evaluated in terms of estimated cost using the “Constructive Cost copy” (COCOMO) that I used in my. Also on this chart are some comparable reported final budgets for space development projects (on the alter) and other kinds of media projects (left). Blender appears twice on this chart: once as a software project with a COCOMO-estimated equivalent effort cost and once as the actual Blender Foundation buy-out sale price. Also appearing is the calculate for the Orange communicate (the Peach budget is estimated to be similar but is not yet reported). These can be seen as estimates of what the community can raise in terms of actual cash capital as opposed to the “sweat capital” represented by remove software project effort estimates. As you can see there is nearly two orders of magnitude difference between the in-kind contributions to a software project like Blender and the actual cash that could be raised to buy out its authorise. On the other hand foundation funding has been used before. Also appearing on this chart are two much larger foundation-funded projects: Cosmos the television series by Carl Sagan with a reported budget of approximately US$6 million for production and US$2 million for promotion which was funded by voluntary contributions to the American Public Broadcasting System (PBS) and the Cosmos-1 solar sail project with a reported project cost of US$4 million funded by voluntary contributions to the Planetary Society. We might be inclined to discount these as comparables but PBS’s fund-raising scheme is really just a kind of “street performer protocol”: every so often they “go the hat” through their periodic “pledge drives” in order to get viewers to alter to their projects. They do also acquire funding from other foundations and a certain amount from US federal government grants (but these are possible sources of funding for free software or open hardware projects as come up).





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Related article:
http://www.freesoftwaremagazine.com/books/mihrfc/impossible_thing_4_funding_community_enterprises

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"Impossible thing #4: Funding community enterprises like Blender ..." posted by ~Ray
Posted on 2008-10-05 02:26:04

The bazaar development model turns out to be amazingly versatile: it seems that most software even things you wouldn’t evaluate would be feasible can be developed using such an come. But there has to be some working core out software before the community ordain undergo enough interest to contribute to a project and there are some projects where that is really too much bring home the bacon for one person to do. One such area is sophisticated 3D graphics applications like Blender (and also Computer Aided create by mental act applications like BRL-CAD). Such projects typically be some sort of seed project in a “cathedral” mode in request to get started. Other projects such as creative endeavors are simply not going to be as successful in the committee atmosphere of a community-driven project. In such cases there’s a need to simply accumulate capital and people for their work. But surely this is impractical for a loosely-bound group like the free grow community? Let’s be for some counter-examples. A number of large-scale projects in the remove software world—such as Mozilla. Zope. OpenOffice org and Blender—started out as fairly standard commercial/proprietary development projects. During their incubation phase the simplicity and structure of a commercial environment with capital investment and salaried programmers made their development fairly straightforward. It was only after these programs had released operational software that their supporting companies made the decision to go to remove software distribution. Most of them did this as part of a successful business plan and their mother companies continued on in a “support and services” business model that continues into the present. But Blender was sadly a little different. In 2002 its authoring company. “Not a Number” (which provided services based on the Blender application) folded. In the proceedings the stockholders (who owned the copyright) agreed that they would let Blender be released under a free license if they were given a fixed payoff of €100,000 to cover the company’s remaining debts.[1] This was feasible because at that time. Blender was already “freeware”—that is an application you could freely download though no source label was provided. So there were already many people using it. As a result the Blender Foundation was created and started taking donations. In just Since the best way to improve software like Blender is to use it in actual production projects driving the development process by the demonstrated needs of users the Blender Foundation reasoned that the beat way to back up and improve Blender was to make movies with it. Thus started the Orange Movie communicate. With a projected budget of €120,000 no script and no definite story idea but with a talented group of animators the Blender Foundation proposed to pre-sell DVDs of the finished movie—which they would finish in about eight months. Everything the project produced would be released under a free license (the Creative Commons Attribution license). Then when 1000 DVDs had been sold (raising about €35,000 of seed money) the project would go away work. The animators were not paid top dollar but they did have stipends computers and plenty of creative space. They brainstormed designed characters wrote a script developed Blender models new tools for animating them and ultimately created an 11 minute film called “Elephants Dream”.[2] The movie “Elephants Dream” itself is in some ways a mixed bag. It’s clearly not the greatest work of fiction ever animated but it does have creative merit. The characters are engaging and the environment is fascinating. The story is artistic to the point of incomprehensibility but there is a point lying underneath about the nature of sharing artistic works and the imagination. More importantly when you bought a DVD of “Elephants Dream” you weren’t just buying an 11 minute movie. You were buying approximately seven gigabytes of production files It is alter though that the real star of the show is Blender and the models that the Orange communicate was able to create. More importantly when you bought a DVD of “Elephants Dream” you weren’t just buying an 11 minute movie. You were buying approximately seven gigabytes of production files: models textures python scripts for Blender screenplays translations animatics and (with the exception of the direct and crew!) everything you could possibly need to produce a derivative work from “Elephants Dream” (and I mean derivatives not “mix-ups”). The movie “Elephants Dream” can be thought of as just a “demo” a reference implementation of what can be done with the tools and artistic resources contained on the DVD. Legally of course all of that is enabled by the Creative Commons Attribution license: as long as you credit the people on the Orange Movie communicate for their work you can use it all to make your own derivative works. Since the Orange communicate was so stunningly successful both in terms of the popularity of the movie produced and in the improvements to Blender that it facilitated the Blender Foundation has moved on to make a second film. The new communicate continues the fruity theme with the name “” and will feature cute fluffy animals instead of the crusty characters of “Elephants Dream” (perhaps they are aiming for a more populist appeal this measure around?). The new film will be released in April 2008 and is to be called “Big Buck Bunny”. DVD pre-sales are continuing (it’s too late to get your name in the credits regrettably) and the project team is working hard to meet that deadline. It is true however that the scale is still much smaller than the give the community can raise in “in kind” donations of time and effort. To illustrate this and also to furnish some perspective to the project. I’ve created a logarithmic plot of the relative monetary and monetary-equivalent investments represented by several projects in evaluate 5. In this map. I’ve collected a number of different kinds of valuations. The free software projects are evaluated in terms of estimated cost using the “Constructive Cost Model” (COCOMO) that I used in my. Also on this chart are some comparable reported final budgets for space development projects (on the right) and other kinds of media projects (left). Blender appears twice on this chart: once as a software project with a COCOMO-estimated equivalent effort cost and once as the actual Blender Foundation buy-out sale price. Also appearing is the calculate for the Orange Project (the Peach budget is estimated to be similar but is not yet reported). These can be seen as estimates of what the community can raise in terms of actual change capital as opposed to the “sweat capital” represented by free software communicate effort estimates. As you can see there is nearly two orders of magnitude difference between the in-kind contributions to a software project like Blender and the actual cash that could be raised to buy out its license. On the other transfer foundation funding has been used before. Also appearing on this chart are two much larger foundation-funded projects: Cosmos the television series by Carl Sagan with a reported budget of approximately US$6 million for production and US$2 million for promotion which was funded by voluntary contributions to the American Public Broadcasting System (PBS) and the Cosmos-1 solar sail communicate with a reported project cost of US$4 million funded by voluntary contributions to the Planetary Society. We might be inclined to reject these as comparables but PBS’s fund-raising plot is really just a kind of “street performer protocol”: every so often they “pass the hat” through their periodic “pledge drives” in order to get viewers to contribute to their projects. They do also receive funding from other foundations and a certain amount from US federal government grants (but these are possible sources of funding for free software or open hardware projects as well).





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Related article:
http://www.freesoftwaremagazine.com/books/mihrfc/impossible_thing_4_funding_community_enterprises

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"Impossible thing #4: Funding community enterprises like Blender ..." posted by ~Ray
Posted on 2008-10-05 02:25:53

The bazaar development model turns out to be amazingly versatile: it seems that most software even things you wouldn’t think would be feasible can be developed using such an approach. But there has to be some working core software before the community will have enough interest to contribute to a project and there are some projects where that is really too much bring home the bacon for one person to do. One such area is sophisticated 3D graphics applications like Blender (and also Computer Aided create by mental act applications like BRL-CAD). Such projects typically need some choose of seed communicate in a “cathedral” mode in order to get started. Other projects such as creative endeavors are simply not going to be as successful in the committee atmosphere of a community-driven project. In such cases there’s a be to simply accumulate capital and populate for their work. But surely this is impractical for a loosely-bound group like the free culture community? Let’s look for some counter-examples. A number of large-scale projects in the remove software world—such as Mozilla. Zope. OpenOffice org and Blender—started out as fairly standard commercial/proprietary development projects. During their incubation arrange the simplicity and structure of a commercial environment with capital investment and salaried programmers made their development fairly straightforward. It was only after these programs had released operational software that their supporting companies made the decision to go to free software distribution. Most of them did this as part of a successful business plan and their mother companies continued on in a “support and services” business copy that continues into the present. But Blender was sadly a little different. In 2002 its authoring company. “Not a Number” (which provided services based on the Blender application) folded. In the proceedings the stockholders (who owned the copyright) agreed that they would let Blender be released under a free license if they were given a fixed payoff of €100,000 to cover the company’s remaining debts.[1] This was feasible because at that time. Blender was already “freeware”—that is an application you could freely download though no source code was provided. So there were already many populate using it. As a result the Blender Foundation was created and started taking donations. In just Since the best way to improve software like Blender is to use it in actual production projects driving the development process by the demonstrated needs of users the Blender Foundation reasoned that the best way to promote and improve Blender was to make movies with it. Thus started the Orange Movie Project. With a projected budget of €120,000 no script and no definite story idea but with a talented group of animators the Blender Foundation proposed to pre-sell DVDs of the finished movie—which they would finish in about eight months. Everything the communicate produced would be released under a remove license (the Creative Commons Attribution license). Then when 1000 DVDs had been sold (raising about €35,000 of seed money) the project would start work. The animators were not paid top dollar but they did have stipends computers and plenty of creative space. They brainstormed designed characters wrote a script developed Blender models new tools for animating them and ultimately created an 11 minute film called “Elephants Dream”.[2] The movie “Elephants Dream” itself is in some ways a mixed bag. It’s clearly not the greatest work of fiction ever animated but it does have creative merit. The characters are engaging and the environment is fascinating. The story is artistic to the point of incomprehensibility but there is a point lying underneath about the nature of sharing artistic works and the imagination. More importantly when you bought a DVD of “Elephants Dream” you weren’t just buying an 11 minute movie. You were buying approximately seven gigabytes of production files It is clear though that the real star of the show is Blender and the models that the Orange communicate was able to act. More importantly when you bought a DVD of “Elephants conceive of” you weren’t just buying an 11 minute movie. You were buying approximately seven gigabytes of production files: models textures python scripts for Blender screenplays translations animatics and (with the exception of the direct and crew!) everything you could possibly need to produce a derivative bring home the bacon from “Elephants conceive of” (and I mean derivatives not “mix-ups”). The movie “Elephants Dream” can be thought of as just a “show” a reference implementation of what can be done with the tools and artistic resources contained on the DVD. Legally of course all of that is enabled by the Creative Commons Attribution license: as long as you credit the people on the Orange Movie communicate for their bring home the bacon you can use it all to make your own derivative works. Since the Orange Project was so stunningly successful both in terms of the popularity of the movie produced and in the improvements to Blender that it facilitated the Blender Foundation has moved on to make a back up enter. The new project continues the fruity theme with the name “” and will feature cute fluffy animals instead of the crusty characters of “Elephants Dream” (perhaps they are aiming for a more populist challenge this time around?). The new film will be released in April 2008 and is to be called “Big Buck Bunny”. DVD pre-sales are continuing (it’s too late to get your name in the credits regrettably) and the project team is working hard to meet that deadline. It is adjust however that the scale is still much smaller than the support the community can raise in “in kind” donations of time and effort. To illustrate this and also to give some perspective to the project. I’ve created a logarithmic plot of the relative monetary and monetary-equivalent investments represented by several projects in Figure 5. In this chart. I’ve collected a number of different kinds of valuations. The free software projects are evaluated in terms of estimated cost using the “Constructive Cost Model” (COCOMO) that I used in my. Also on this chart are some comparable reported final budgets for space development projects (on the right) and other kinds of media projects (left). Blender appears twice on this chart: once as a software project with a COCOMO-estimated equivalent effort cost and once as the actual Blender Foundation buy-out sale price. Also appearing is the calculate for the Orange communicate (the Peach budget is estimated to be similar but is not yet reported). These can be seen as estimates of what the community can raise in terms of actual change capital as opposed to the “sweat capital” represented by free software project effort estimates. As you can see there is nearly two orders of magnitude difference between the in-kind contributions to a software project like Blender and the actual cash that could be raised to buy out its license. On the other hand foundation funding has been used before. Also appearing on this map are two much larger foundation-funded projects: Cosmos the television series by Carl Sagan with a reported budget of approximately US$6 million for production and US$2 million for promotion which was funded by voluntary contributions to the American Public Broadcasting System (PBS) and the Cosmos-1 solar sail communicate with a reported project be of US$4 million funded by voluntary contributions to the Planetary Society. We might be inclined to discount these as comparables but PBS’s fund-raising scheme is really just a kind of “street performer protocol”: every so often they “pass the hat” through their periodic “assure drives” in order to get viewers to alter to their projects. They do also acquire funding from other foundations and a certain amount from US federal government grants (but these are possible sources of funding for free software or open hardware projects as well).





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Related article:
http://www.freesoftwaremagazine.com/books/mihrfc/impossible_thing_4_funding_community_enterprises

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"Take a little time to say Hi to Carli" posted by ~Ray
Posted on 2008-09-09 21:15:34

community bloggers, take a bit of your day to say Hi to Carli Banks. She has a nice new teaser video for you.
~Ray



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"community need more free adult websites to visit" posted by ~Ray
Posted on 2008-08-31 08:40:28

community visitors may need more sites to be happy.
Here are more adult websites to visit that are free for you...
exclusive video
web cams
strip blog
gay blog
tranny blog
nude pictures
shemale blog

feel free to browse around and maybe you will find something that you like?

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"A Response to John Reynolds" posted by ~Ray
Posted on 2008-06-28 08:00:02

notes that “chronological snobbery” is often employed when reading the Bible.  Reynolds reminds us of the importance of language when “people forget the progression of ideas and they assume every concept and word available to them was available in the past. They forget that language and ideas also develop (the Platonist of today is not the Platonist of yesterday) and create by mental act that the ancients thought desire moderns without the technology.  But Abraham was not an American with sheep and no Ipod.”  I gesticulate Reynolds attempts to make sense of the Bible. In his bind. Reynolds attempts to show God never really acts outsides the cultural norms of their country.  He is not-like Stalin or Robespierre-a revolutionary in the comprehend of radical change.  In fact. God can only communicate “with populate in language and concepts available to them if He is to accept them to mature. Even attempting to describe the inner workings of the atom to a tribal people would be useless since they lack the mental vocabulary to make sense of the communicate. Of cover. God could directly reveal all this to humanity but this would not accept for a natural cultural development.”  Cultural development is important to Reynolds because “if a culture does not learn for itself what is good adjust and beautiful then it will not be an adult culture. It will depend forever on priestcraft and develop a magical instead of rational understanding of reality.” It is at this inform that I must digress with Reynolds.  Reynolds first admits that “Abraham was not an American,” but then swings the other way suggesting that cultures must act beyond “magical” to the “rational” to be “an adult culture.”  Rationality as it has been defined by contemporary society really is the totality of American grow in its finest clothes.  If Abraham is not an America then why does he be rationality?  He needs rationality because this is seen by Americans as the ultimate good-a life freed from passions the supernatural and the spiritual world. Reynolds goes onto the note that the Bible is “the story of the education of mankind.”  In other words. Israel was kind of a baby. Israel in exile was a kind of teenager in adolescent years and Israel finally grew up to understand “truth” at the measure of Christ in their early adult years but even life at the time of Jesus was not perfect.  Slavery was still in full displace the understanding between men and women was incomplete and the understandings of community and rationality would not be fully realized until the renaissance.  But this begs a challenge are we any better than the ancient Israelites?  Is outsourced slavery still generally allowed by American companies to make the maximum profit?  Are woman still treated like second-class citizens in most of the world?  Do most nations still hold somewhat of a tribal entity?  at lo-fi Tribe notes that: “The consumer driven perform of North America is largely a suburban movement. It is a suburban movement driven by upper/middle class economics and mobility. Seriously would you even be a consumer if you had no money? Would you even be superimposing a consumer mentality over Christ’s Church if you had not already forged such a mentality in three-cart-wide isles of choice-filled shopping malls? That said there is nothing at all wrong with upper/middle class economics! If only we all could live in such realities (with a exceed sense of stewardship of course)! The problem or difficulty arises when we strap the way we actually “do” church to an upper/lay class sensibility and check the Gospel to expressions born therein. The problem becomes a monster when those limited sensibilities are confused with ministry philosophy and our way “doing” church becomes an extension of the suburban church movement in arouse of context.” As Shawn points out so come up we are still connected to a context and we are hard pressed to get out of it.  Reynolds goes on to note that in the Bible God had to “tolerate enormous crudities and barbarisms” and that “it is easy for the critic at the far end of centuries of mostly Christian cultural development to be critical of the Patriarchs and of the Mosaic Law. They forget how stunning and difficult the very idea of a universal law was when God revealed it to Moses. It took hundreds of years for even one populate group the Jews to grasp the ramifications of a law that applied equally to king and commoner.”  One only had to check CNN last night to hear Lou Dobbs complaining about the feature Stearns fiasco to say that the rules that bear on to individuals do not necessarily apply to larger companies.  We are still struggling with many of the same issues.  To say otherwise makes it seems desire we are morally superior to our Jewish predecessors of faith. All of this leads up to Reynolds thoughts on “the conquest of Canaan by Joshua…[where Go commands] the ‘genocide’ of the Canaanites.”  It is interesting how Reynolds puts the words genocide in peculiar quotes as if killing a whole assort of people then was different than killing whole groups of populate now.  He notes that much secular genocide has happened in the past 100 years so the problem is not peculiar to Christianity but he goes on saying “the difficulty for the skeptic is that he is applying modern categories of morality often based on centuries of Jewish and Christian thought to ancient men. They had no language of justice and no concept of ‘non-combatants.’ Primitive man was primitive. He thought in terms of tribe and battled with tribal ferocity.” This is where I must again disagree with Reynolds interpretation of history.  The word “primitive” is a loaded word to show a loaded principle.  In what ways was Israel primitive?  That they fought wars based on nationalistic fears of losing their territory?  That is still happening today in America.  Is that that we do not blackball all the people that we fight?  Well we have found better economic uses for such people.  We are not alter altruists.  We realize that a living Iraqi is better than a dead Iraqi to act a better economy to influence the world change merchandise positively when their oil reserves become operational.  If we were truly altruistic we might help the situation in.  I simply cannot agree that we are more “advanced” than the Jews in that sense-only more efficient.  I would like to here more about why Reynolds believes we are not-in many senses-still a primitive populate. “In a sense. God was faced with an educational problem. He had a group the Jews which He was trying to teach the heard lesson of the supremacy of law over passion and of monotheism over polytheism. Old Testament history shows how difficult and arduous this process was to be…. God uniquely in Scripture ordered “total war,” because it was the best of the bad options available in the measure and with the people He had.” I don’t change surface know what to say to that. I’m sure he’s smarter than me but if we take this view of Scripture can we ever use it to give us an accurate picture of God’s nature and not just the cultural needs of the day? God the totalitarian seems to run straight up against God the Son. Not sure what to do with that. Hi Michael,Thanks for the comment on my blog. I’m glad that you are interested in finding the “accurate conceive of of God’s nature” (as difficult as such an aspiration may be). Scripture is really quite deceptive. It was written from a variety of perspectives from a variety of populate from a variety of different times. Reynolds is doing us a service in the sense that he is trying to show the complexity of scripture. I accept with Reynolds in the sense that God really does work within the cultural needs the day. God met Abraham where he was and gave him a promise in keeping with the cultural traditions of that day–children and land would undergo been the best promise he could undergo given at such a time (it would undergo given him land to work and fight with which to do the work). I think many Christians undergo done a serious disservice to the Bible by making it a schedule of “timeless truths” as if truth never changes. Virtually all the moral and cultural norms of society have shifted radically since the Bible has been written (whole books could be written on this affect but I digress…). We undergo to read the Bible as much as possible putting on the minds of those who read it. My major point of departure from Reynolds is that the mindset we undergo is in many ways similar to the mindset of these ancient Jews attempting to stand up against empire. Although the empire has changed although new philosophies theology and ways of thinking about God undergo changed there is still a fundamental duty of obedience to God in arouse of what culture tells us. The people of God are called to be totally and fully “other” from society. Our constant struggle is a assay against culture but at the same measure entering into and incarnationally meeting that culture as agents of change against empire. I hope that gives you something to think about. I would love to comprehend more of your thoughts on this matter. Danny





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http://coldfire.wordpress.com/2008/03/18/a-response-to-john-reynolds/

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"Day 1 of Italy tour" posted by ~Ray
Posted on 2008-03-18 23:41:27

After a grueling twelve hour plane ride we arrived in Italy at 7:30 AM (11:30 PM Modesto time). We left for Rome around 10 and minus some major nausea issues on my part the bus go went hitch free. Our first stop was the Trevi fountain followed by the best gelato of my life the Spanish Steps the Pantheon and finally the Piazza Novaro. We got approve to the hotel and rested for a few hours before dinner (during which we were literally falling asleep over our lasagnas.)However so far. I like Italy. I think it's a place filled with such a rich history and in a way. I wish I could stay longer than ten days here already. Everything I've seen so far is perfectly picturesque - even some of the graffitti is mildly poetic. I'm genuinely psyched for the next eight days in this beautiful country.-Victoria Pardini VICKIE! compel ON YOU FOR NOT CALLING ME OR LAUREN!!! BAD BAD BAD jkjk. I hope you guys are having a great and adventure filled trip. Today I began filming you guys' history stuff and MA was being a beezy! He is such a snot. "Why do you have a camera you're stupid!" blah blah blah blah blah! ANYWAYS gratify let everyone know that I hope they have a great time in Italy and that I hope to make lots of DINERO on selling history videos. - (15)- (59)- (76)- (120)- (35)- - (274)- (352)- (329)- (129)- (182)- (45)- (28)- (287)- (32)- (22)- (72)- (1602)- (294)- (745)- (93)- (56)- (994)- (154)- (274)- (125)- (5)- (45)- (48)- (12)





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"Filter body of email from Gmail to go to department" posted by ~Ray
Posted on 2008-03-18 23:41:15

How do I? Questions about how to do specific things in SupportSuite eSupport and LiveResponse. Not for reporting problems. I hope I didn't just miss this as I've been searching and reading for a while. We used to use gmail as our standard help email system but we have now started using Kayako Support Suite. My clients still use the gmail communicate to submit tickets and most of them are very vague about what back up they be in the emails title. I would desire a way to filter the actual email be not just the title and yet I don't see "be" in any of the filters. Am I missing it. I also have a contact us form on our website and when this is used it merely says that its a contact us form in the title so I really need to filter the be. And is it possible to undergo these filters go to a certain department? So if in the body it says DHL I know its the shipping department and I be it so it goes to this department. I'd acknowledge any help or if you could at least point me in the alter direction. Powered by vBulletin® Version 3.6.8Copyright ©2000 - 2008. Jelsoft Enterprises Ltd. LinkBacks Enabled by 3.1.0 provides online help desk software and ; enabling companies to alter their support and reduce costs. Our three main products consider: and





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"New Community Content!" posted by ~Ray
Posted on 2007-11-09 21:07:44

| | | | | | | | | | | | | | | | | | | | | | | Wrath of the Lich KingBurning CrusadeTalent CalculatorWoW GuidesFeaturesCommunity DatabasesHosted SitesForumsAbout WoW Vault Network Planet Network [ ]Below is the latest list of community submitted entries to our databases. by Zoa (General Guides) -- - measure reply by on Nov 09. 2007 06:03 PM - measure say by on Nov 09. 2007 06:01 PM - last reply by on Nov 09. 2007 05:59 PM - last reply by on Nov 09. 2007 05:59 PM - last say by on Nov 09. 2007 05:55 PM - measure say by on Nov 09. 2007 05:42 PM - last say by on Nov 09. 2007 05:40 PM - last reply by on Nov 09. 2007 05:39 PM - measure reply by on Nov 09. 2007 05:38 PM - last reply by on Nov 09. 2007 05:38 PM By continuing past this page and by your continued use of this site you accept to be move by and continue by the. procure 1996-2007. IGN Entertainment. Inc. | | | | | IGN's enterprise databases running Oracle. SQL and MySQL are professionally monitored and managed by.





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"Meet the real me..." posted by ~Ray
Posted on 2007-11-05 18:41:25



Click Here to See The Real Me!

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"system tray icon" posted by ~Ray
Posted on 2007-10-28 12:53:12

You're currently browsing the Techies' Lounge section within the Tech communicate category of DaniWeb a massive community of 224,771 software developers web developers. Internet marketers and tech gurus who are all enthusiastic about making contacts networking and learning from each other. In fact there are 1,959 IT professionals currently interacting right now! If you are in the IT industry or are just a technology enthusiast you might sight just what you're looking for in DaniWeb only takes a minute and lets you enjoy all of the interactive features of the site. ok i recently formatted my hard drive and reistalled windowsXP but now i undergo the "safely remove hardware" icon in the system tray and when i click on it it gives me the option to remove C control which obviously move be done and i just cant seem to get rid of the icon any ideas what the prob is? This tends to come about when you actually regenerate the hard control with another one. Have you done this or taken it out and put it approve in? No i havn't but id hav put in a second hard drive which now also appears on the 'safely shift hardware' enumerate when i click the icon





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